Last year, I was invited by Alexandre Lobão — a great writer and programmer—to participate in the development of a XNA book. Besides me, José Antônio Leal de Farias — Microsoft MVP and founder of Sharp Games (biggest Brazilian XNA community) — also joined the team.
After some months of work, we could finally put the book together — which was published by APRESS. The book foreword was written by Amintas Neto, who is the Academic Relations Manager of Microsoft Brazil and a great enthusiast of XNA.
You can check the book summary below:
- Game Planning and Programming Basics
- 2-D Graphics, Audio, and Input Basics
- Creating Your First 2-D Game
- Improving Your First 2-D Game
- Basics of Game Networking
- Rock Rain Live!
- 3-D Game Programming Basics
- Rendering Pipeline, Shaders, and Effects
- Lights, Camera, Transformations!
- Generating a Terrain
- Skeletal Animation
- Creating a Third-Person Shooter Game
- Closing Words
You can find more information about this book at the APRESS website, where you can also download the first book chapter for free here. I would like to thank everyone who participated in the development of this book, specially the APRESS team for their great support.