[projects] Fur Rendering

Fur Rendering

Fur Rendering [C++ / DirectX10 / Win32] – Jun 2009

Real-time fur rendering over arbitrary meshes. The fur is rendered as multiple mesh layers, where fur is applied through environment (Cube/Sphere) mapping.  Main features:

  • Controls: fur density, thickness, height, color, and number of layers.
  • Pre-process meshes reordering and indexing vertices for cache.
  • Pre-process meshes’ positions and normals providing a better distribution of position/normals used for addressing the environment mapping.

[Video YouTube]

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