Bruno Pereira Evangelista
Game Development, DirectX, XNA and Shaders
Home
|
Publications
|
Courses
|
Shaders
|
Projects
|
About
Courses/Conference Talks
The majority of the materials in this section are in portuguese. "PT" denotes portuguese content and "EN" english content.
Courses hosted and conference talks in 2007
Creating Photorealistic and Non-Photorealist Effects for Games
(EN)
(PT)
EVANGELISTA, Bruno P.; SILVA, Alessandro R.
SBGAMES 2007
Full Lecture Text
(PT)
Creating a 3D Game with XNA
(PT)
EVANGELISTA, Bruno P.
Gamefest Brasil 2007
Mini Game 3D
(made during the lecture)
Creating Visual Effects for Games with Shaders and XNA
(PT)
EVANGELISTA, Bruno P.
Gamefest Brasil 2007
XNA Course (2D and 3D)
(PT)
EVANGELISTA, Bruno P.
University Veiga de Almeida (UVA-RJ)
Playstation 3 Architecture and Development Tools
(EN)
EVANGELISTA, Bruno P.
Computer Graphics and Game Technology (CGGT) 2007
Federal University of Minas Gerais (UFMG)
Creating games for Xbox 360 and PC using XNA
(PT)
EVANGELISTA, Bruno P.
Computer Graphics and Game Technology (CGGT) 2007
Federal University of Minas Gerais (UFMG)
Developing Games and Game Market
(PT)
EVANGELISTA, Bruno P.
Computer Graphics and Game Technology (CGGT) 2007
Federal University of Minas Gerais (UFMG)
Courses hosted and conference talks in 2006
Photo-realistic rendering of detailed surfaces
(EN)
EVANGELISTA, Bruno P.
Computer Graphics and Game Technology (CGGT) 2006
Federal University of Minas Gerais (UFMG)
Using shaders to create photo-realists effects for games
(PT)
EVANGELISTA, Bruno P.
2º Jornada de Jogos Digitais (PUC-Minas)
OpenGL course
(PT)
EVANGELISTA, Bruno P.
Pontifical Catholic University (PUC-Minas)
Courses hosted in 2004
OpenGL course
(PT)
EVANGELISTA, Bruno P.
Pontifical Catholic University (PUC-Minas)
Assembly x86 mini-course
(PT)
EVANGELISTA, Bruno P.
Pontifical Catholic University (PUC-Minas)