Published Books
XNA 3.0 para Desenvolvimento de Jogos no Windows, Zune e Xbox 360. (PT)
LOBAO, Alexandre S.; EVANGELISTA, Bruno P.; FARIAS, José A. L.; OLIVEIRA, Patryck P.
BRASPORT 2010
Beginning XNA 3.0 Game Programming: From Novice to Professional. (EN)
LOBAO, Alexandre S.; EVANGELISTA, Bruno P.; FARIAS, José A. L.; GROOTJANS, Riemer.
APRESS 2009 [Source Code]
Beginning XNA 2.0 Game Programming: From Novice to Professional. (EN)
LOBAO, Alexandre S.; EVANGELISTA, Bruno P.; FARIAS, José A. L.
APRESS 2008 [Source Code]
Published Papers
EVANGELISTA, Bruno P.
UFMG, M.Sc. Thesis 2009 [Abstract | Slides | Video YouTube]
Survey of Techniques Used to Render Detailed Surfaces. (PT)
EVANGELISTA, Bruno P.
PUC-MG, Undergraduate Thesis 2006 [Abstract | Slides | Video YouTube | Video AVI]
EVANGELISTA, Bruno P.; FRANQUEIRA, Theldo. C.
WCOMPA 2006 [Abstract | Video YouTube | Video AVI]
Rendering of Non-Photorealistic Three-Dimensional Scenes Exploiting the Graphics Hardware. (PT)
EVANGELISTA, Bruno P.; SILVA, Alessandro R.; NERY, Marcelo S.; MOTA, Rosilane R.
Courses and Talks
Creating Photorealistic and Non-Photorealist Effects for Games. (EN)
EVANGELISTA, Bruno P.; SILVA, Alessandro R.
SBGames 2007
Creating Visual Effects for Games with Shaders and XNA. (PT)
EVANGELISTA, Bruno P.
Gamefest 2007 (Brazil)
EVANGELISTA, Bruno P.
GCGGT Group at UFMG 2007
EVANGELISTA, Bruno P.
2nd Journey of Digital Games at PUC-MG 2006
OpenGL Course. (PT)
EVANGELISTA, Bruno P.; SILVA, Alessandro R.; NERY, Marcelo S.
PUC-MG 2004/2006 [Slides 2004 | Slides 2006]