TITLE: -------------------------------------------------------------- Survey of techniques to render detailed surfaces ABSTRACT: -------------------------------------------------------------- Computer graphics applications, in special games and simulators, thrive to create high quality environments which we can not differentiate from the real world. One of the features that determines the level of realism in a virtual environment is the level of details of the objects meshes. Meshes of objects from the real world usually need millions of triangles to be accurately represented on a computational environment. However, as the complexity of the objects meshes increase, the performance tends to decrease. To solve this problem many techniques were proposed, simulating details on flat surfaces without really increasing the surface geometry. In this work, we present a survey about the main techniques that simulate detaildes surfaces, analysing and comparing features like behavior, visual cues handled, advantages and disadvantages and an efficient environment to use each technique. All the results acquired could be used to help in choosing the best technique for each different application.