TITLE: ------------------------------------------------------------------------------- Real-Time Rendering of Fur Applied Over Arbitrary Three-Dimensional Meshes Obtained From Real World Objects. ABSTRACT: ------------------------------------------------------------------------------- This work focus on the problem of automatic applying fur over arbitrary meshes without human interaction. We propose a new algorithm to generate and apply fur over arbitrary meshes extracted from real world objects based on environment mapping. Our algorithm was tested with four different high detailed meshes from the Stanford scanning repository. In addition, we also tested our algorithm using three different levels of detail generated from each of the original meshes evaluated. Based on our results we can demonstrate that our approach is robust and could be applied to arbitrary meshes with high and low geometry complexity. The environment created for fur rendering allows us to modify any parameter relative to the fur generation, such as height, thickness, density and color; or any parameter relative to the fur rendering, such as camera, light, number of layers) in real time.