[This is preliminary documentation and is subject to change.]
The IAnimationController type exposes the following members.
Properties
Name | Description | |
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AnimationClip |
Gets the animation clip being played.
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HasFinished |
Returns whether the animation has finished.
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IsPlaying |
Returns whether the animation is playing.
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LocalBonePoses |
Gets the local pose of all skeleton's bones in depth-first order.
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LoopEnabled |
Enable animation looping.
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OrientationInterpolation |
Gets os sets how orientations are interpolated between animation keyframes.
Supports linear and spherical interpolation.
| |
PlaybackMode |
Gets os sets the animation playback mode.
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ScaleInterpolation |
Gets os sets how scales are interpolated between animation keyframes.
Supports linear and cubic interpolation.
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SkinnedBoneTransforms |
Gets the final transformation of all skeleton's bonse in depth-first order.
This transformation is used to transfom the model's mesh vertices.
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Speed |
Gets os sets the animation playback speed.
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Time |
Gets os sets the current animation playback time.
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TranslationInterpolation |
Gets os sets how translations are interpolated between animation keyframes.
Supports linear and cubic interpolation.
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