[This is preliminary documentation and is subject to change.]

The IAnimationController type exposes the following members.

Properties

  NameDescription
AnimationClip
Gets the animation clip being played.
HasFinished
Returns whether the animation has finished.
IsPlaying
Returns whether the animation is playing.
LocalBonePoses
Gets the local pose of all skeleton's bones in depth-first order.
LoopEnabled
Enable animation looping.
OrientationInterpolation
Gets os sets how orientations are interpolated between animation keyframes. Supports linear and spherical interpolation.
PlaybackMode
Gets os sets the animation playback mode.
ScaleInterpolation
Gets os sets how scales are interpolated between animation keyframes. Supports linear and cubic interpolation.
SkinnedBoneTransforms
Gets the final transformation of all skeleton's bonse in depth-first order. This transformation is used to transfom the model's mesh vertices.
Speed
Gets os sets the animation playback speed.
Time
Gets os sets the current animation playback time.
TranslationInterpolation
Gets os sets how translations are interpolated between animation keyframes. Supports linear and cubic interpolation.

See Also