Bruno Evangelista — AI Researcher at OpenAI
Researcher on reasoning and agents — I contributed to GPT-5.x through 5.6 across RL datasets, agentic research / coding, and evals. Previously built ML and AR systems at Meta, Amazon and Sony. Opinions are my own.
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Earlier Projects
Experience
- 2024 — nowOpenAI · Member of Technical Staff (Berry Reasoning)
Codex and RL Capabilities on long-horizon agentic research and coding: RL datasets, training runs, evals and recursive self-improvement.
- 2024Niantic · Engineering Lead, ML/AR
ARDK ML/AR platform for Pokémon GO, Monster Hunter & Peridot.
- 2022 — 24QuintoAndar · Head of Engineering
Drove an ML real-estate image model from research to production; led consumer & B2B ($20B managed).
- 2015 — 22Meta · Instagram, Facebook, Oculus
- Supported creation for Reels, Stories and Live. Shipped AI-creation video editing, filters, beauty.
- Created Paris, IG's #1 filter; architected IGL Graphics (Metal/Vulkan); led Oculus systems & VR Avatars.
- 2013 — 15Amazon Lab126
Novel device-to-device screen-mirroring techniques; cross-device messaging; Thrift codegen optimizations.
- 2012 — 13Sony Computer Entertainment
Shipped PS4's LCUE shader engine — 30% faster than AMD's driver and used by most day-one titles.
- earlierEurocom · Qualcomm · Tectoy
Shipped GoldenEye 007: Reload, Disney Universe, Rio (PS3/Xbox); FIFA, Need for Speed Carbon (mobile).
Earlier Publications
Patents
- US 11,069,094 Generating Realistic Makeup in a Digital Video Stream
- US 10,885,697 Systems and Methods for Generating Augmented-Reality Makeup Effects
- US 11,871,139 Multi-Camera Recording Using a Visual Media Recording Device
- US 9,972,064 Non-Intrusive and Low-Power Recording
- US 9,392,315 Remote Display Graphics
- pending Regionally Enhancing Faces in a Digital Video Stream
- pending Intelligently Enhancing Media Content Items