Bruno Evangelista — AI Researcher at OpenAI

Bruno Evangelista

Researcher on reasoning and agents — I contributed to GPT-5.x through 5.6 across RL datasets, agentic research / coding, and evals. Previously built ML and AR systems at Meta, Amazon and Sony. Opinions are my own.

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Earlier Projects

vfastml Python PyTorch

Inference engine for text and image-to-image.

LLMs Learning CUDA PyTorch

ML from scratch to Llama 2, Mistral & Phi-2.

AI Chat 7B Python PyTorch

Server/client chatbot with anime personas.

DX12 Samples C++ DirectX12

Header-only D3D12 wrap for fast prototype.

WebGL PBR Materials JS WebGL

Vertex-optimized and index k-cached meshes with Physically Based materials.

XNAnimation

XNAnimation C# XNA Xbox

Skeletal animation for XNA — cross-fade blending & interpolation with bones.

Fur Rendering

Fur Rendering C++ DirectX10

Real-time fur over arbitrary meshes using layered shells and environment mapping.

Virtual Surfaces

Virtual Surfaces C++ DirectX9

Virtual Meshes on Plane: Displacement, Normal, Parallax, Relief Map.

Multiplayer Skinned

Multiplayer Skinned C++ OpenGL

Real-time UDP network demo, up to 4 players.

Brain Visualizer

Brain Visualizer OpenGL Linux

Interactive 3D visualization of brain data.

Terrain and Water Caustics

Terrain & Water Caustics OpenGL

Real-time terrain with animated water and caustics.

EvangelistaOS Assembly x86

Tiny x86 assembly kernel — FAT12 fs, round-robin scheduler.

Experience

Earlier Publications

2018
Evangelista B, Meshkin H, Kim H, Aburto A, Rubinstein B, Ho A, SIGGRAPH Asia
2009
Evangelista B, M.Sc. Thesis UFMG
2009
Lobão A, Evangelista B, Farias J, Grootjans R, APRESS
2008
Lobão A, Evangelista B, Farias J, APRESS
2006
Evangelista B, B.Sc. Thesis PUC Minas
2006
Interactive 3D Visualization of Graphs from Physical Networks
Evangelista B, Franqueira T, WCOMPA
2005
Evangelista B, Silva A, Nery M, Mota R, SIBGRAPI, WIC

Patents